- Digra Digital Games
Research Association (DiGRA) is a non-profit, international association of
academics and practitioners whose work focuses on digital games and
International Game Developers Association is an independent, non-profit
organisation for developers of entertainment software.
- Game Research
This site attempts to bring together the art, science and business of
computer games. It does not focus on technical issues of gaming as this is
done elsewhere. Neither does it review computer games since a number of
sites already do this. Instead this site gives an overview of research, news
and development in the computer games area.
- Digra Special Interest Group:
Games and Film
- The Education
Arcade: The Education Arcade explores games that promote learning
through authentic and engaging play. TEA’s research and development projects
focus both on the learning that naturally occurs in popular commercial
games, and on the design of games that more vigorously address the
educational needs of players
- Chris Bateman Only a
- Chris Bateman Blog (Game design,
Game research, etc.)
Jerz Playing, Studying and Writing Interactive Fiction (Text Adventure
- Scott Adams
Storytelling in Computer Games Past, Present and Future
- Ludology is a new discipline that studies games in general and computer
games in particular. At
ludology.org you will get news, opinions, upcoming conferences and links
- Terra Nova,
Our world and its synthetic offspring: MMORPGs, toy worlds, social worlds,
and other realms of emergent collective reality.
- The Hub:
exploring the psychology of MMORPGs.
the international journal of computer game research.
Eludamos Journal for
Computer Game Culture, also international
- Gamasutra the art and
science of making games.
journal of the Canadian Game Studies Association
International Journal of Intelligent Games & Simulation
GameCritics.com is an independently owned videogame webzine dedicated to the
following principles: 1. Provide consumers with insightful, useful, and
entertaining content on videogames. 2. Present a diverse range of
perspectives and opinions from writers of different backgrounds. 3. Redefine
the grammar of game criticism and mainstream perception of videogames.
Games: Theory and Design Blog. There is a ton of material that couldn't
fit between the covers of "Pervasive Games". We need a place where we can
dig into all that - and this blog is it.
Transformative Works and Cultures (TWC) is an online-only international
peer-reviewed journal published by the Organization for Transformative
Works. TWC publishes articles about transformative works, broadly conceived
No 2 is a special issue on games as transformative works.
- Kinephanos is
not exclusively about computer games, but still interesting as it is "a
bilingual, interdisciplinary and multidisciplinary academic Web journal,
which studies the issues affecting cinema and mass media [i.e.] popular
television series, films, video games, emerging technologies as well as fan
culture. [The] online essays explore the issues of the image in popular
culture through different approaches, but mainly film studies, religious
studies, philosophy and media and cultural studies."
- Like the previous journal
Refractory does not deal exclusively with videogames. It focuses on
film, remediation and convergence but contains many interesting articles on
games as well. It is a Journal of Entertainment Media; reflects on these and
many other aspects of entertainment experiences, and seeks to explore the
fun and, often, serious dimensions to their form.
- The Metaverse
Journal is a site devoted to bringing an Australian perspective to
virtual worlds. Launched in November 2006, we believe that virtual worlds at
the very least may bring a new approach to internet-based interaction, and
we want to cover their evolution.
Journal is a peer reviewed international journal that explores the
issues and ideas of concern and interest to both the Fibreculture network
and wider social formations.
- Next Generation
online home of Edge.
Norrathian Scrolls, extensive survey and study in/on the people who play
- Stories in Between
online dissertation on The Story of _Myst_ across Two Mediums by Drew
Sound.com academic studies of game audio
Miniature Gardens & Magic Crayons: Games, Spaces, & Worlds Thesis by
(Research and Discussion Concerning Instructional Video Games)
- Good Old Games (GOG)
The Dot Eaters, Video Game History 101
- The Video Game Museum,
screenshots, box covers, magazine covers
Video game footage, interviews, etc. at the
Colossal Cave Adventure, Birth of the Adventure Game
- A hollow voice says "Plugh"
- XYZZY News
magazine for interactive fiction enthusiasts
i: The Great Underground Empire
- Classic Gaming,
history, articles, emulators, etc.
- (Classic) Game
Remakes, offers freeware versions of classic games for Dos/Windows
Interactive, they make freeware remakes of classic Sierra Games
Classic, Remake of the original Zelda Game with option to design own
BGIn is an independent nonprofit organization committed to the
stimulation and development of a stable and vibrant Benelux
Festival of Games. Nederlandse Game dagen. The NLGD offers a
platform to the strongly upcoming game-industry. The NLGD shows
by means of activities, publications and events that games and
the game-industry have a huge social, economic and cultural