Game Research
- Digra Digital Games Research
Association (DiGRA) is a non-profit, international association of academics
and practitioners whose work focuses on digital games and associated
activities.
- Igda Academic Events. International
Games Developpers Association Academic Events Archive. The International Game
Developers Association is an independent, non-profit organisation for
developers of entertainment software.
- Game Research This
site attempts to bring together the art, science and business of computer
games. It does not focus on technical issues of gaming as this is done
elsewhere. Neither does it review computer games since a number of sites
already do this. Instead this site gives an overview of research, news and
development in the computer games area.
- The
Game Culture website
has been developed as a central information resource for academics, developers,
gamers and others interested in the significance of computer games as a
cultural phenomenon.
-
Digiplay Initiative
research into computer gamers and the industry they are part of. N.B.
the site has a great
database
on articles and books related to game research.
- First attempts at coming up with a
classification system for referencing games in research.
- Digra Special Interest Group:
Games and Film
- The Education Arcade: The
Education Arcade explores games that promote learning through authentic and
engaging play. TEA’s research and development projects focus both on the
learning that naturally occurs in popular commercial games, and on the
design of games that more vigorously address the educational needs of
players
- D.G. Jerz Playing,
Studying and Writing Interactive Fiction (Text Adventure Games)
- Scott Adams
Storytelling in Computer Games Past, Present and Future
- Ludology is a new discipline that studies games in general and computer games
in particular. At ludology.org you will
get news, opinions, upcoming conferences and links to articles.
- Terra Nova, Our world and its
synthetic offspring: MMORPGs, toy worlds, social worlds, and other realms of
emergent collective reality.
- The Hub: exploring the
psychology of MMORPGs.
- Project Massive, research
project on Massively Multiplayer Games
- France-Game
International Portal of the French Video Game industry. Also includes
articles and research links
- The Digital Tabletop an
blog by Georgia Tech. The blog is intended to serve as a venue for
discussing the game mechanics used in designer board games & other tabletop
games, their relationship or possible influence on digital games, and a
meta-level discussion about the intersection of non-digital games and
digital games within the context of academic game studies.
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-
Game Studies
the international journal of computer game research.
-
Eludamos Journal for Computer Game
Culture, also international
- Gamasutra the art and science of making
games.
- Loading journal of the
Canadian Game Studies Association
- International
Journal of Intelligent Games & Simulation
- Notes on Game
DEV is strictly speaking not about game research but a collaborative
blog with primarily game art and design topics from professional game
industry members, educators, and writers. From industry interviews to
"breaking in" advice to how-to's to reviews on the latest software and
innovative techniques, this blog serves a wide range of experience in the
game development community.
- Gamecritics.com
GameCritics.com is an independently owned videogame webzine dedicated to the
following principles: 1. Provide consumers with insightful, useful, and
entertaining content on videogames. 2. Present a diverse range of
perspectives and opinions from writers of different backgrounds. 3. Redefine
the grammar of game criticism and mainstream perception of videogames.
- Pervasive
Games: Theory and Design Blog. There is a ton of material that couldn't
fit between the covers of "Pervasive Games". We need a place where we can
dig into all that - and this blog is it.
-
Dichtung-Digital started in June 1999 as Journal für digitale
Ästhetik. Despite the German Title most articles are published in
English. Not all articles are on computer games. The journal also includes
articles on Hypertext, Interactive Literature, etc.
-
Transformative Works and Cultures (TWC) is an online-only international
peer-reviewed journal published by the Organization for Transformative
Works. TWC publishes articles about transformative works, broadly conceived
(includes fandom).
No 2 is a special issue on games as transformative works.
- Kinephanos is not exclusively
about computer games, but still interesting as it is "a bilingual,
interdisciplinary and multidisciplinary academic Web journal, which studies
the issues affecting cinema and mass media [i.e.] popular television series,
films, video games, emerging technologies as well as fan culture. [The]
online essays explore the issues of the image in popular culture through
different approaches, but mainly film studies, religious studies, philosophy
and media and cultural studies."
- Like the previous journal
Refractory does
not deal exclusively with videogames. It focuses on film, remediation and
convergence but contains many interesting articles on games as well. It is a
Journal of Entertainment Media; reflects on these and many other aspects of
entertainment experiences, and seeks to explore the fun and, often, serious
dimensions to their form.
- The Metaverse
Journal is a site devoted to bringing an Australian perspective to
virtual worlds. Launched in November 2006, we believe that virtual worlds at
the very least may bring a new approach to internet-based interaction, and
we want to cover their evolution.
- Fibreculture Journal is a
peer reviewed international journal that explores the issues and ideas of
concern and interest to both the Fibreculture network and wider social
formations.
- Next Generation online home of
Edge
-
Happy Brains lecture by Microsoft developers on how to make interfaces
more compelling.
-
The
Norrathian Scrolls, extensive survey and study in/on the people who play
Everquest
- Stories in Between online
dissertation on The Story of _Myst_ across Two Mediums by Drew Davidson
- Chris Crawford
The Art of Computer Game Design The central premise of this book is that
computer games constitute a new and as yet poorly developed art form that
holds great promise for both designers and players.
- Games
Sound.com academic studies of game audio
-
Miniature
Gardens & Magic Crayons: Games, Spaces, & Worlds Thesis by Chaim Gingold
- Game Studies
Wiki
- Documentary Games Wiki
- Educational Games Research
(Research and Discussion Concerning Instructional Video Games)
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- The Dot
Eaters, Video Game History 101
- The Video Game Museum,
screenshots, box covers, magazine covers
- GDC Feature
A History of Video Games
-
Video game footage, interviews, etc. at the
Internet Archive
- The Colossal Cave Adventure,
Birth of the Adventure Game
- A hollow voice says "Plugh" (adventure
language).
- XYZZY News magazine for
interactive fiction enthusiasts
- How to play adventure games
(interactive fiction)
- Zork I: The Great
Underground Empire
- Mobygames, great site all about
old and new games
- Classic Gaming, history,
articles, emulators, etc.
- (Classic) Game Remakes,
offers freeware versions of classic games for Dos/Windows
- Tierragames, they make
freeware remakes of classic Sierra Games
- Zelda
Classic, Remake of the original Zelda Game with option to design own
quests
- Crucial Classics 50 games you
need to play.
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- BGIn. BGIn is an
independent nonprofit organization committed to the stimulation
and development of a stable and vibrant Benelux videogames
industry.
- NLGD. Festival of Games.
Nederlandse Game dagen. The NLGD offers a platform to the
strongly upcoming game-industry. The NLGD shows by means of
activities, publications and events that games and the
game-industry have a huge social, economic and cultural impact.
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