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Dargo & Moya

saying about cats by Stephen Baker

When I was making this website I soon found that I needed "room" to add the odd comment now and then. I could have written a Blog, but I'm enough of a realist to know that I do not have the time. So this is more my corner for the occasional note.

Why I called it mews is explained below.

 · mews archive no 1
 · mews archive no 2
 · mews archive no 3
 · mews archive no 4
 · back to mews

  • Because I'm so busy at the moment there are 265 unread mails in my gamelist directory and 33 unread issues of Gamasutra. Fortunately I glanced over the latest mails today and found that Steven Poole has been so kind to put a pdf version of his famous book Trigger Happy online. As I have the original 2000 version, it is a great way to be able to read the revised edition. And it is a great way for my students to 'own' their own copy and not have to borrow the one from the library. Thank you Steven from a grateful Game lecturer.

  • Assasin's Creed finally arrived from France. Unfortunately I have a lot of work this half semester with new classes and bachelor essays and master theses, so I only had time for a brief session. All I can say at the moment is AMAZING. It's everything a hoped for an anticipated and even more. Stunning graphics, absolutely captivating music and the gameplay so far hasn't tripped me up yet. I can't wait for the end of the semester so that I can totally immerse myself in this game. It will probably end up in my all time favourite list.

  • I attended the opening symposium 'Games as Science' for GATE (Game research for training and entertainment, N.B. the website is a mixture of Dutch an English) in Utrecht. Joske Houtkamp's talk on affect and game space was especially interesting for me. Also interesting was the idea someone proposed (can't remember who, sorry) to have adaptive games i.e. games that adapt their gameplay to the experience of the player. That way everybody could in theory finish a game and not get caught after the first hurdle.

  • This year I participated in the Nationale Kraker Competitiewhich is an internet quiz that tests your abilities to find information online (partnered by Google, NRC.next, the Dutch Library consortium and the Dutch government). Although there were a few glitches (that are still being discussed on the website) and round three was a disaster, I very much enjoyed the experience as it let me to unknown databases, old newspapers and interesting stories. It is amazing how much you can find online these days. Sometimes the search was exasperating and I spend more hours than planned, but what can I say, it just was addictive. And I now know all there is to know about the theft of the jewels of princess Anna Paulowna the wife of the later King Willem II of the Netherlands.

  • In anticipation of the game Assasin's Creed and as it was my birthday I bought a Playstation 3 (there are a lot of technical complaints about the XBox 360, so I opted for the Playstation in stead). As I'm clearly not part of the targeted demographic for this console I had to buy a separate game (Pirates of the Caribbean At Worlds End) as I will probably never even open Resistance or Motor Storm. My impressions so far... Pirates is graphically o.k. (but if you play PC games on 'heavy' hardware its not as impressive as it is made out to be) The game suffers from the same problems as other Playstation games from the past, the entry level is playable, but soon after the number of button combo's needed is just to much (at least for Digital Dinosaur me). We also tried a Blu Ray DVD but as we usually watch digital TV I can't say I'm that impressed. We haven't tried it with the beamer yet, perhaps that will convince me. For the moment the Wii is definitely the better choice as it gives you this incredible new gaming experience.

  • It's official. I'm a Digital Dinosaur. I do not have a Hyves page (although I do have a LinkedIn profile). I do not submit videos to YouTube, although I love to find interesting material for lectures there and I love it that more and more TV stations put their programs online). I only use Picasa on my local hard disk, although I appreciate family members putting their photos online so that I do not have to sit through hours of holiday-snaps. I do not have a Blog (reasons stated above). I only occasionally use MSN (you have to keep up with all the nephews and nieces once in a while). I have not Skyped for almost a year now (as I now have a flat rate phone tariff). I only make my student's use Furl but do not Furl myself and my Wikis are mere experiments. Two weeks ago I discovered a great online Dutch source for genealogy research (www.genlias.nl) and consequently investigated and documented a large part of my family-tree (in a specialized computer program) but I refuse to put my family tree online in GeaNet. When my uncle wanted me to get involved in a Google spreadsheet collaboration listing the family's snail mail addresses I was only concerned with privacy issues and blatantly refused. I do a reasonable amount of shopping online, but will give my second hand stuff away rather than sell it on. I'm not part of the Einstein generation and this website is technically backward (as it's not dynamic and doesn't use XML, us dinosaurs prefer to html by hand and put in the odd JavaScript just for good measure). But I am addicted to e-books and prefer to read my fiction on my pda-phone (which incidentally also doubles as my mp3-player, video-player, digital camera, handheld game console, satnav, appointment dairy, sudoko-solver, anagram solver, dictionary etc. etc., three cheers for the people who invented it).  Why this new found concern? Because I attended the VU-tourism conference last Friday, were it was pointed out to me that as a university lecturer I'll have to use all of the above in my classes to keep the Einstein generation interested. Will I do this? Only if I think that it is educationally sound. Because, lets be honest, my first and foremost task is turning them into academic scholars. Which also means teaching them to critically research this new media world.

  • Since we had a typically wet summer and a foot injury kept me from visiting interesting places I held my own film marathon (mostly films form 2005-2007). Including a completely random collection of romcoms ('05-'06), which I normally do not watch. Interestingly the ones I saw all involved computers and the internet. The message that came across was that modern dating and relationships are not possible without going online. Although the internet as modern liaison was already featured in You've got Mail (1998) it now seems to be part and parcel of the genre (depicting white middle class society where everyone apparently has enough money for a computer and an internet connection).

  • After reading Narrative and Genre by Nick Lacey this summer (2007) I realized again the problems the term 'genre' poses for comparative media studies. We can't keep comparing apples to pears. So for lack of a better term I'll keep on using the term 'type' when talking about gameplay and 'genre' when I'm talking about narrative content. Until I'll finally find the time to put my thoughts in print.

  • Things start to get weird when you find that Google somehow knows more about you than you do yourself. O.K. we all have our Google namesakes (mine seems to be an architect), but I just found out that I have more Google scholar entries than I thought there were. Not only are two syllabi of previous courses listed as books, but my early work helping with the Old English corpus has also been mentioned in an article I never knew existed:

"The usefulness [of a corpus] could be increased enormously if a tagged corpus were available so that syntactic strings can be looked for systematically. As far as I know there is only one place where work is going on to develop it. At the Vrije Universiteit Amsterdam a pilot project using part of the corpus is under way to investigate the possibilities and problems in coding the corpus. Participating scholars are : Ans van Kemenade (Vrije Universiteit Amsterdam), Wim van der Wurff (Leiden University) and myself (University of Amsterdam). Connie Veugen (Vrije Universiteit Amsterdam) is providing programming support." (William F. Koopman. 'The study of Old English Syntax and the Toronto dictionary of Old English' in Neophilologus Volume 76, Number 4 / October, 1992, Springer The Netherlands).

I had no idea Wim wrote an article about the project. Luckily more and more publishers now make their material available online (e.g. through university libraries), so you can 're-find' a past you never knew about.

  • Janet Brennan Croft in a review of Reconsidering Tolkien for the Tolkien Studies - Volume 3 (2006) summarizes my contribution as follows:

Like Simonson, Connie Veugen also refers to Northrop Frye in her analysis of Aragorn as seen in different media. She starts with a précis of Aragorn’s history as given in the Appendices, which Veugen points out must be taken into consideration when adapting the character for other media, and an examination of the hero-story in world mythology. She then proceeds to a close analysis of one particular scene (the meeting at the inn at Bree) in a radio adaptation (Brian Sibley, 1981), an animated movie (Ralph Bakshi, 1978), a live action movie (Peter Jackson, 2000), and the Vivendi computer game based on the book. She takes into the account the limitations of different media–in the radio play, for example, every piece of information about Aragorn must be conveyed by dialogue, vocal style, sound effects, and accompanying music, while in an animated feature using costly hand-drawn animation techniques, faithfulness to the original is limited by the necessary compression of the story and simplification of illustration. Veugen’s critique of this scene in the Jackson film points out the very obvious differences between Tolkien’s hero of romance (in Frye’s terms) and Jackson’s Hamlet-like conflicted action hero, whom Frodo follows simply because he feels he has no choice. In the Vivendi computer game, Veugen draws attention to a fundamental split between the Aragorn character in the “cut scenes” (scenes that play without interaction with the player), in which he is closer to the highromance hero of the book, and the interactive sequences , where he is purely a game warrior. The present writer’s classroom experience has demonstrated that Jackson’s Aragorn, while visually the closest to Tolkien’s conception, unfortunately also dominates her students’ perception of his character and role in the story, even for those who are also familiar with the book.

  • Frank Weinreich, who himself has published several Tolkien articles, quotes my Aragorn article in the first part of his critical review of Peter Jackson's adaptation entitled Die Verfilmung Peter Jacksons, Teil I

  • Not to be missed GDTV talk Fable: Lessons Learned by Peter Molyneux. Not only about what went wrong but also great insights in downscaling and its consequences.

  • In an item on home cinema sets the Dutch newspaper De Volkskrant stated that the Dutch and the Italian prefer to watch movies at home in stead of going to the cinema. This partly explains why DVD's sell so well in these countries.
    I would like to add that it does subtract from the media experience if you cannot afford a good beamer or do not have room enough for a large screen or if you do not live in a sound-isolated house where you can get the most of a good digital sound system. If you are fortunate enough to own the lot, you can even have your own retrospective of special directors or cinematographers etc. But it will always lack something of the real atmosphere.

  • Not to say that they do not do good games at EA, but I was really taken aback by the news that they have acquired the rights to Tolkien's Lord of the Rings books. OK, the Vivendi game didn't do very well. But, imho, that was due to a fundamental misconception that you can just "translate" a complex story to a game medium and that you just have to ad a bit of hacking and slashing to make it interactive. The LOTR EA games owed a lot of their popularity to the films and visually they were stunning. As the films were also action packed it was easier to translate the action to the game environment. But action is not what Tolkien's books were about, so the fundamental question should be "can you turn these books into meaningful and challenging games?" My jury is still out on that one.

  • The TMG special number was reviewed in Skrien (no 5 year 37 June/July 2005). About my contribution Joost Raessens writes: "She links this type of game [adventure game] beautifully to the literature of J.R.R. Tolkien and the Dungons and Dragons role playing game." (translated from Dutch by me)

    He then criticizes my point that Jesper Juul does not think that adventure games are games because interactivity and storytelling are mutually exclusive ("you cannot have interactivity and narration at the same time" Jesper Juul Games Telling Stories 2001. Perhaps I should have explained that I was referring to a lecture he gave in Amsterdam called Hamlet, the game? (which concluded that a game thus entitled was impossible, so that we as participants decided then and there to make this game to proof him wrong), but that would have made the note a lot longer. Still at the time Jesper Juul was rather taken by the idea that games and stories were not the same e.g. "Computers are not narratives...Rather the narrative tends to be isolated from or even work against the computer-gameness of the game." Jesper Juul A Clash between Games and Narrative 1998. (Yes the old ludology versus narrative discussion).

Why this tab is called Mews.

Mews [mju:z] n. Set of stabling around open yard, now often converted into dwellings.

As I formally trained as a linguist I found that Mews would fit adequately because it:

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could be a contraction of M[edia] + [n]ews. (A bit of word-formation play. My thesis was on word formation btw)

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is the way traditional farms were build in Limburg, where I was born. I still hope to live in one some day.

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of course is the sound cats make and cats play an important part in my life (this is also why this page uses a more cat orientated design)


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