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When I was making this website I soon found that I
needed "room" to add the odd comment now and then.
I could have written a Blog, but I'm enough of a realist to know that I
do not have the time. So this is more my corner for the occasional
note.
NB. clicking on a link will open a new window (as I
hope that most of you will be using a tab-enabled browser I go
against usability advice here).
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mews archive no 1
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mews archive no 2
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mews archive no 3
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mews archive no 4
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How can a game be good if you've finished half
in about five hours playing (even if it is dubbed a prologue)? That is my question after one
session playing Gran
Turismo 5 Prologue on the PS3. The last instalment of the game I played was 3 and I still like
going around tracks in my finely tuned Susuki Swift (I'm really
into the whole David v Goliath bit). But why can't I build and
(fine)-tune my car in 5 Prologue? Because it is a Prologue? But
why make a prologue if it doesn't showcase tuning in a small
way, like just one car? And why can I only race cars I own when
playing in two player mode, also because it is a prologue? And
why do I have to keep on buying new cars? Is this consumerism
gone rampart? Yes, yes the graphics and sound are great, but I
do not care, I want to have fun playing. I want you to show me
what I can expect from version 5, especially as the price I had
to pay for this prologue is quite steep for what you get.
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The key difference between writing for a
traditional medium and writing for games is understanding the
concept of agency. In most written works, the author has all the
agency. This means the author controls exactly what happens. The
author has complete autonomy over the outcome of every
situation.
In games, the agency is shared by the
player and the author together. The player can't exceed the
bounds of what has been created for him, but he can choose when,
how, and in what context he will experience it.
If you don't understand and accept this
distinction, you might write great stories, but you'll write bad
games.
Wise words from a short but interesting piece
by James Portnow entitled
The Law of the Land of Game Writing
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Press Release
Link between online gaming and violence
killed off
People who play violent games online actually feel more
relaxed and less angry after they have played.
This is the finding of
Miss Jane Barnett
and her colleagues at Middlesex University. Their results will
be presented at the
British Psychological Society's Annual Conference
in Dublin today, Wednesday 2 April 2008.
The psychologists recruited 292 male and female online
gamers, playing the game World of Warcraft. The players, aged
between 12 and 83 years, were asked to complete a questionnaire
on anger, aggression and personality and then played the game
for two hours. After this time they were they were asked to
complete the test again.
The psychologists found overall the gamers were more likely
to feel calm or tired after playing – but there were differences
depending on sex, age and personality.
Miss Barnett said: "There were actually higher levels of
relaxation before and after playing the game as opposed to
experiencing anger but this did very much depend on personality
type.
"This will help us to develop a emotion and gaming
questionnaire to help distinguish the type of gamer who is
likely to transfer their online aggression into everyday life."
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The women I know who play online avoid
anything that would identify them as female -- including voice
communication -- in order to avoid the unwanted, and frequently
negative, attention.
I took this quote from a text by Bill Fulton on
online game behaviour
just because it is sad to see that apparently the equation
he uses in
the full length discussion
Normal Person + Anonymity + Audience =
Total *%@^! does hold true
(as you see I already take one of the suggested remedies to
heart). As I also felt the need to hide my gender twenty years
ago and if pressed for an answer would say that I will probably
still do this today if involved in an online game, the only
question I can ask is why? Why has nothing changed in twenty
years, although (online) player demographics have changed? Did
Bill get it wrong? Are there differences in what is being
played? Will the Wii change things with their forthcoming online
game possibilities?
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On December 27
Gamasutra
published an interview with Yair Landau President of Sony
Pictures Digital Entertainment entitled
Hollywood & Games: Sony Pictures' Landau Talks Convergence .
If you read the man's opinions on the influence off Hollywood
(past and present) on games' development you can clearly see
that he has little notion of computer games. FYI Mr. Landau, 1st
person games existed long before
doom as did
1st person 'camera' angles in games. And if 300 the movie
is a game experience why did the person next to me fall asleep?
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