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When I was making this website I soon found that I
needed "room" to add the odd comment now and then.
I could have written a Blog, but I'm enough of a realist to know that I
do not have the time. So this is more my corner for the occasional
note.
NB. clicking on a link will open a new window (as I
hope that most of you will be using a tab-enabled browser I go
against usability advice here).
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mews archive no 1
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mews archive no 2
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mews archive no 3
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mews archive no 4
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back to mews
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Project Tomorrow's
fifth annual Speak Up Survey -- which addresses the
attitudes and opinions of K-12 students, teachers, parents and
school administrators toward the use of technology in education
-- reveals this year that online or electronic gaming is one of
the technologies that students use most frequently, and that
educational gaming is one of the emerging technologies that
students would most like to see implemented in their schools.
Yet, only one in 10 teachers has adopted gaming as an
instructional tool. (Whole article
Converge Magazine Online)
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While I was collecting data on gaming to compare
with my own findings I came across a very curious Dutch site
called VitamineG
= Gaming is Good for You. An initiative of the NVPI and the
Dutch Gaming Industry. They promote gaming by distributing
positive news about the industry, the games and the players.
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Speaking of Atari, its story and that of its
founder Nolan Bushnell is going to be put on the big screen with
Leonardo di Caprio playing Bushnell. Hollywood is getting quite
serious about computer games, aren't they. Read Bushnell's
interview in
Next Generation
or
CBS News
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In the article
The Pursuit of Games: Designing Happiness ,
Page 44 Studios (Freekstyle) designer Lorenzo Wang looks at
recent research on happiness, and the six key findings that
could help make better games.
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Convergence seems to be the buzz word at the
moment. Intertextuality is another option. Anthony Zuiker,
creator and executive producer of the CSI franchise, gave
his vision
at the MI6 Game Marketing event in San Francisco, with examples
of the use of cross media storytelling or in his words
"cross-blending storytelling" in/around CSI.
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