Output
|
|
Home
Academia
Résumé
Interests
Links
Back |
|
Doctoral Dissertation / PhD Thesis 2011
I have always been fascinated by stories, thus I
love to read, watch TV-series and films and play narrative
computer games. But each medium 'tells' stories in a different
way. In my dissertation I explore how games tell stories and how
this differs from narratives in books and films. As I have
found, existing narrative theory is too much geared towards
non-interactive media. Therefore I propose that a new narrative
theory should be developed, one that also addresses gameplay skills, genre affordances and gamer preferences.
|
|
|
Publications
|
Veugen, Connie (forthcoming) Questioning Medium
Specificity in Game-Based Transmedia Storytelling Intermedia
Games—Games Inter Media. |
|
Veugen, Connie (2018).
Stay your Blade
in Religions, 9 (7), 209 |
|
Veugen, Connie (2016). Assassin's Creed and Transmedia Storytelling in International Journal of Gaming
and Computer Mediated Simulations, Special Issue on Transmedia
and Games, vol 8, issue 2, April - June, pp. 1-19.
Abstract announcement. Click here for the
pdf version.
(pdf) |
|
Veugen, Connie (2015)
Our abiding fear of
the new: computer games and controversy, in H. de Mare
(Ed.) Magazine Stichting Instituut voor Maatschappelijke
Verbeelding (online), 3.
Click here for the
pdf version.
(pdf) |
|
Veugen, Connie (2015).
Revisiting Gabriel Knight: troubled hero and unknowing servant
of the King of Kings, in online
Heidelberg Journal of Religions on the Internet, issue 7,
pp. 227-246. Click here for the
pdf version.
(pdf) |
|
Veugen, Connie (2014).
Altaïr Ibn-La’Ahad, Arab Assassin or All-American Game Hero?, in H. de Mare
(Ed.) Magazine Stichting Instituut voor Maatschappelijke
Verbeelding (online), 2, October.
Click here for the
pdf version.
(pdf) |
|
Veugen, Connie (2014).
Using Games to
Mediate History in L. Egberts and K. Bosma (Eds.) Companion to
European Heritage Revivals (pp. 95-111). Heidelberg, New
York, Dordrecht, London: Springer Open.
Click here for the
pdf version.
(pdf) |
|
Veugen, Connie (2013).
Oh Boy! Vidding als Feministische Kritiek
in Lover (online) 21 January.
Click here for the
pdf version.
(pdf) |
|
Veugen, Connie (2012).
Computer Games as a
Comparative Medium: A Few Cautious Remarks
In J. Fromme & A.
Unger (Eds.), Computer Games and New Media Cultures: A
Handbook of Digital Games Studies (pp. 47-59). Springer. |
|
Veugen, Connie (2009).
World of Womencraft
republication of the previous article with extra images on
the website of
Kennislink
. |
|
Veugen, Connie (2009).
'World of Womencraft: gender and games'
in Lover September 2009. (Note: although the title
suggests otherwise, the article is in Dutch).
|
|
Veugen, Connie & Felipe
Quérette (2008).
'Thinking out of the box (and back in the plane). Concepts
of space and spatial representation in two classic adventure
games.' in
Eludamos. Journal for Computer Game
Culture Vol 2, No 2, 215-239.
Click here for the
pdf version.
(pdf) |
|
Veugen, Connie & Maria de Lange (2007). 'Learning can’t be fun, can it.' in K. Siebenhandl, M. Wagner, & S. Zauchner (Eds.),
Gender in
E-learning and Educational Games (pp. 239-260).
Innsbruck/Wien/Bosen: Studienverlag. |
|
Veugen, Connie (2006).
'Here be Dragons: Advent and
Prehistory of the Adventure Game'.
(pdf) Revised English version of Veugen, Connie (2004).
'Here be Dragons: Voorgeschiedenis en ontstaan van adventure
games.' in Blom, I.L., & Veugen, J.I.L. (eds.)
Tijdschrift voor Mediageschiedenis : Games, 7 (2004-2),
77-99, Amsterdam: Boom. |
|
Veugen, Connie (2005).
' 'A Man, lean, dark, tall':
Aragorn Seen Through Different Media'.
(pdf) In Honegger,
Thomas (Ed.), Reconsidering
Tolkien (pp. 171-209). Zollikofen: Walking Tree
Publishers.
Publication details. |
|
Veugen, Connie & Ivo Blom
(2004). 'Games & Geschiedenis: Computerspellen, context en
controverse.' in Blom, I.L., & Veugen, J.I.L. (eds.)
Tijdschrift voor Mediageschiedenis : Games, 7 (2004-2),
5-8, Amsterdam: Boom |
|
Veugen, Connie (2004).
'Here
be Dragons: Voorgeschiedenis en ontstaan van adventure
games.'
(pdf) in Blom, I.L., & Veugen, J.I.L. (eds.)
Tijdschrift voor Mediageschiedenis : Games, 7 (2004-2),
77-99, Amsterdam: Boom. |
|
Blom, Ivo, & Veugen,
Connie
(eds.) (2004). Tijdschrift voor Mediageschiedenis : Games,
7 (2004-2), Amsterdam: Boom. |
|
Tan E., Veugen, J.,
Hoeijmakers, I. & de Lange, M (2000) Evaluatie van het DIVA-subsysteem
ter ontsluiting van de affiche-collectie van het Nederlands
Filmmuseum. Amsterdam: Afdeling Woord en Beeld Faculteit
der Letteren Vrije Universiteit Amsterdam, September 2000. |
back
|
Talks / Workshops / Expert Meetings
|
(2016, June 16) It's all in the
game! Talk about Games and History. Reviews can be found on the
website of the
Jonge Historici (in Dutch) and on the website
historici.nl (also in Dutch). |
|
(2016, May 25) I helped organise
the graduate workshop and
guest lecture by Maxime Durand (Ubisoft in-house historian).
|
|
(2014 December 15) Expert Meeting
& Talk Beta Faculty Utrecht on Educational Games.
|
|
(2014 October 17) Presentation at
the Playing God Symposium. |
|
(2011, August 17 - August 19)
PLACIM International Workshop: Towards a Platform for a
Cultural History of Children’s Media. |
|
(2011, June 11). Presentation
of graduation projects Hogeschool van Amsterdam minor Game
Design. |
|
(2009, December 8). Games
telling stories. Guest lecture for students of
literature at the VU showing how games can tell stories
using different techniques. |
|
(2009, March 21). Computer
Games as a Comparative Medium: a few cautionary remarks.
International Conference
"Computer Games / Players / Game
Cultures: State and Perspectives of Digital Game Studies"
Otto-von-Guericke-University, Magdeburg. |
|
(2009, March 13). Games and
Education: are you serious?. Games can Change.
International Game Week. Game Design, Game Technology.
Hogeschool van Amsterdam. |
|
(2008, December 5).
Middeleeuwen in Games: historische games en educatie.
Brussel, FARO Vlaams steunpunt voor Cultureel Erfgoed.
Conferentie Games & Erfgoed.
Short overview (PDF Dutch) of the
day from e-data&research,
year 3, issue 4, page 2, March 2009. |
|
(2007, May 24). Ook
vrouwelijke alfa's spelen computergames: mythen over girls &
games. Amsterdam, Studium Generale
_/Gaming, Girls can play the Game!
IBM & VHTO. |
|
(2007, January 22). No
machine can replace us: How computing women were represented
in mainstream Hollywood films 1950 - 2000. Amsterdam,
Vrouwen ICT en Onderwijs. |
|
(2006, July 7). Learning
can’t be fun, can it. Krems, Oostenrijk, International
Conference on Gender in Educational Games and Gender
Sensitive Approaches to eLearning. |
|
(2006, March 31) Wat doet
de jongen achter de computer, spelen of leren? Over games,
historie en educatie. Universiteit Leiden,
studiedag 'Game Over'
van de VGI en SNA. |
|
(2006, March 31)
Interview studiedag 'Game Over' Leiden. |
|
(2005, May 25) Empirisch
onderzoek naar het leereffect van twee educatieve games.
Utrecht. |
|
(2005, December 19) Gebruik
en functie van ruimte en architectuur in computer games.
Fontys Hogeschool Breda. |
|
(2003, March 26)
Expertmeeting Gouden
@penstaart.
(pdf) Waag Society Amsterdam. |
back
|
Articles TVI
|
Educatieve programma's
ontwikkelen met TenCORE - TVI 24, dec 1992 |
|
Auteurssystemen - TVI
23, sept 1992 |
|
Felrood en blauwgroen
(Let's Adventure 6) - TVI 22, juni 1992 |
|
Een grotere rol (Let's
Adventure 5) - TVI 21, maart 1992 |
|
Let's get Visual (over Visual Basic) - TVI
20, dec 1991 |
|
De rattenvanger (Let's
Adventure 4) - TVI 20, dec. 1991 |
|
De secretaire (Let's
Adventure 3) - TVI 19, sept. 1991 |
|
Hologram gewurgd! (Let's
Adventure 2) - TVI 18, juni 1991 |
|
Sleutelen (aan je computer) - TVI 18, juni
1991 |
|
Let's Adventure (Virtual
Reality Adventure fictie, 1) - TVI 17, maart 1991 |
|
Inhaalprogramma natuurkunde voor toekomstige informaticastudentes - TVI 16, dec 1990 |
|
Die pet past ons allemaal
(spelrecensie Police Quest) - TVI 15, sept 1990 |
|
De computer en woordspelletjes
- TVI 15, sept 1990 |
|
Local Area Network: to buy or not to buy
- TVI 15, sept 1990 |
|
Alleen voor kinderen (over programmeertaal Logo) - TVI 14, juni
1990 |
|
De draad van Ariadne (Hints & Tips) - TVI 12, dec 1989 |
|
Computers en Letteren - TVI 9, maart 1989 |
|
Ooit een draaiend netwerk gezien? - TVI 8, dec 1988 |
|
Modemperikelen - TVI 7, sept 1988 |
|
In de ban van het Virus - TVI 6, juni 1988 |
back
|
|
Local Bus - PCKoop 4,
mei 1993 |
|
Prijskoop Trust 486SX 33 MHz -
PCKoop 3, apr. 1993 |
|
Prijskoop PCS Budgetline
386DX 40 MHz - PCKoop 2, feb. 1993 |
|
Windows of Dos: Kiezen
tussen twee werelden - PCKoop 1, jan. 1993
|
|
Prijskoop - PCKoop 8,
nov 1992 |
|
PC of Mac - PCKoop 7,
okt 1992 |
|
Merk versus kloon -
PCKoop 5, juli/aug. 1992 |
|
Highscreen Kompakt 386SX
serie III 25 MHz. - PCKoop 4, juni 1992 |
back
|
Articles PCM
|
Escom 486SX 25 MHz: Duitser
met Franse slag - PCM 9, spt. 1993 |
|
Planhold 486/25 en Target
486/40 - PCM 6, juni 1993 |
|
Confident 386SX, Kale
Kameleon, PCM 3, mrt. 1993 |
|
Auva 40 MHz 386dx: Beeld
van een beeld - PCM 12, dec. 1992 |
|
Ambra Hurdla: Blauw bloed
- PCM 11, nov. 1992 |
|
10 PC's - PCM 10(0),
okt. 1992 |
|
IBM PS/1 Pro: De
Vlegeljaren ontgroeid - PCM 7/8, juli/aug. 1992 |
|
Intel 80386 Snapin,
Aanhangwagen met ruilmotor - PCM 3, mrt. 1992 |
|
Quad 80386SX en Kloon
80386SX, Het oog wil ook wat - PCM 3, mrt. 1992 |
|
Bright AT 286, Hinkt op
twee gedachten - PCM 2, feb. 1992 |
|
MOC Systems AT 80286, Kort
van memorie - PCM 1, jan. 1992 |
|
Everex Step 386/SX, Vreemde
Eend in de Byte - PCM 12, dec. 1991 |
|
Hacom PC AT 80386 DX/25,
Hardloper met startproblemen - PCM 11, nov. 1991 |
|
Shi-Tec 286 16 Mhz, Hoog
van de (mini-) toren - PCM 10, okt. 1991 |
|
Highscreen Kompakt serie
III 386 SX, Zuinigheid Troef - PCM 9, spt. 1991 |
|
Unitron 80386-20 SX, Kaal
maar vitaal - PCM 7/8, juli/aug. 1991 |
|
Laser 286/2X Alternatief
voor 32-bitter - PCM 5, mei 1991 |
|
Prohance Powermouse, Muis
met Veertig Tenen - PCM 4, apr. 1991 |
|
Uplink, Brug tussen twee
werelden - PCM 3, mrt. 1991 |
back
|
|